﻿african_mine = {
	graphical_culture = "african"
	city_type = mine
	center_building_mesh = "african_mininghub_centerpiece_01_mesh"
	center_building_size = { 3 3 }
	

	
	min_residential_buildings = 4
	max_residential_buildings = 50
	max_residence_points = 100

	rich_building_meshes = {
		"african_rural_residential_rich_01_mesh"
		"african_rural_residential_rich_02_mesh"
		"african_rural_residential_rich_03_mesh"
	}
	rich_building_offsets = {
		position = 0.0	#in grid-space units. 1.0 means the mesh can be placed anywhere inside its allotted cell
		rotation = 0.0	#in degrees
	}
	mid_building_meshes = {
		"african_rural_residential_mid_01_mesh"
		"african_rural_residential_mid_02_mesh"
		"african_rural_residential_mid_03_mesh"
	}
	mid_building_offsets = {
		position = 0.2
		rotation = 6.25
	}
	poor_building_meshes = {
		"african_rural_residential_poor_01_mesh"
		"african_rural_residential_poor_02_mesh"
		"african_rural_residential_poor_03_mesh"
	}
	poor_building_offsets = {
		position = 0.2
		rotation = 20.0
	}
	building_offsets = {	#offsets for regular buildings
		position = 0.2
		rotation = 360.0
	}
	
	building_coal_mine = {
		"african_mining_coaldepo_01_mesh"
	}
	building_iron_mine = {
		"generic_rural_mining_coaldepo_02_mesh"
	}
	building_lead_mine = {
		"african_colonial_manufactory_02_mesh"
	}
	building_oil_rig = {
		"generic_oil_drill_01_mesh"
	}
	building_gold_mine = {
		"african_mining_processing_01_mesh"
	}	
	building_gold_fields = {
		"african_mining_processing_01_mesh"
	}
	building_sulfur_mine = {
		"african_colonial_manufactory_01_mesh"
	}

	## Mod Added
	## Uranium Mining
	building_uranium_mine = {"glassworks_manufactory_01_mesh"}
	building_rad_fungus_cave_farm = {"southern_plantation_mesh"}
	building_ancient_arsenal_scavenge = {"generic_rural_mining_processing_01_mesh"}
	building_rad_fungus_colony = {"european_rural_plantation_01_mesh"}
	building_heart_of_appalachia = {"european_rural_plantation_01_mesh"}

	## Terraform Stations
	building_hydraulic_fracturing_station = {"generic_oil_drill_01_mesh"}
}